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The Darkest Plague

Game Director, Game Designer, Engineer

This is my master thesis project for my Interactive Media & Game Design MFA at the University of Southern California. We used  Unreal Engine 4 and Perforce.

I lead a team of 11 people in order to create an action adventure game that features themes of Surrealism and Madness. 

As a Game Designer one of the main challenges was balancing the game. Every little change we made would alter how the player would dance with the enemies.

This project has also taught me a lot in the areas of leadership & producing skills. It has also enabled me to prioritize features and content in order to reach milestones in time by using concentric design.

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