
Hi, I'm Sebastian
Game Designer specializing in systems design and live-service gameplay, focused on progression and player retention.
​
Most recently at Teravision Games, I drove the design and balancing of gameplay systems across multiple projects, owning features end-to-end from concept through implementation and live iteration. My work focused on shaping core loops, progression systems, and meta design to improve player engagement and long-term retention.
​
I have worked on titles such as Killer Klowns From Outer Space: The Game and led the development of multiple UEFN experiences, including the Havoc Hotel series, evolving them through data-driven iteration and community feedback.
​
My background combines design and engineering, supported by an M.F.A. from the University of Southern California and B.S./M.S. degrees in Computer Science from Universidad de los Andes. I am highly proficient in Unreal Engine, UEFN, and Unity.
​
Outside of work, I enjoy time with my dogs and gaming.
​
Some of my favorite titles include:
-
World Of Warcraft
-
Slay The Spire
-
The Legend Of Zelda
-
Divinity Original Sin 2
-
Valheim
​