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Hi, I'm Sebastian

Game Designer with a hybrid design-engineering background, specializing in systems design, gameplay mechanics, and technical implementation. My work focuses on creating engaging player experiences through strong core loops, progression, combat systems, and meaningful player choice.

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Most recently at Teravision Games, I designed and balanced gameplay systems across multiple projects, owning features end-to-end from concept through implementation and iteration. My work included combat systems, progression, player classes, meta systems, and multiplayer gameplay across both shipped titles and live products.

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I have worked on titles such as Killer Klowns From Outer Space: The Game and led the development of multiple UEFN experiences, including the Havoc Hotel series, refining them through playtesting, player data, and community feedback.

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My background combines design and engineering, supported by an M.F.A. from the University of Southern California and B.S./M.S. degrees in Computer Science from Universidad de los Andes. I am highly proficient in Unreal Engine, UEFN, and Unity.

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Outside of work, I enjoy time with my dogs and gaming.

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Some of my favorite titles include:

  • World Of Warcraft

  • Persona 5

  • FF VII

  • Slay The Spire

  • The Legend Of Zelda

  • Divinity Original Sin 2

  • Valheim

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