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Hi, I'm Sebastian

 

Game Designer specializing in systems design and live-service gameplay, focused on progression and player retention.

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Most recently at Teravision Games, I drove the design and balancing of gameplay systems across multiple projects, owning features end-to-end from concept through implementation and live iteration. My work focused on shaping core loops, progression systems, and meta design to improve player engagement and long-term retention.

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I have worked on titles such as Killer Klowns From Outer Space: The Game and led the development of multiple UEFN experiences, including the Havoc Hotel series, evolving them through data-driven iteration and community feedback.

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My background combines design and engineering, supported by an M.F.A. from the University of Southern California and B.S./M.S. degrees in Computer Science from Universidad de los Andes. I am highly proficient in Unreal Engine, UEFN, and Unity.

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Outside of work, I enjoy time with my dogs and gaming.

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Some of my favorite titles include:

  • World Of Warcraft

  • Slay The Spire

  • The Legend Of Zelda

  • Divinity Original Sin 2

  • Valheim

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