
The final level design as seen from above. The starting area gives a good overview of the map and potential objectives of where to explore.

The level design and progression was made from quick evolving prototypes. We went from cheap prototypes to a fully fleshed game using concentric design.


A good example of iteration was the introduction of mushrooms to reduce player's frustration and reinforce our experience goals, making the player feel joy and relaxation.




Alpaca Stacka
Engineer, Game Designer
Alpaca Stacka is a 3D adventure platformer where players control Paz, an alpaca helping their animal friends through exploration and traversal-based gameplay.
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Developed over a 4-month period at the University of Southern California in collaboration with Michelle Ma, the game achieved strong commercial and critical reception, being featured by PC Gamer as one of July 2021’s biggest Steam hits and earning an Overwhelmingly Positive rating (98% positive reviews).
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I co-developed the game, contributing to both design and implementation, shaping the core gameplay experience within a rapid production cycle.

