The final level design as seen from above. The starting area gives a good overview of the map and potential objectives of where to explore.
The level design and progression was made from quick evolving prototypes. We went from cheap prototypes to a fully fleshed game using concentric design.
A good example of iteration was the introduction of mushrooms to reduce player's frustration and reinforce our experience goals, making the player feel joy and relaxation.
Engineer, Game Designer
Alpaca Stacka is a 3D adventure platformer where you play as Paz, a kind alpaca dedicated to helping their animal friends.
I developed this game with Michelle Ma during a 4 month period for Richard Lemarchand's Interactive Design and Production I at the University of Southern California.
My main contributions where the level design, game design and gameplay programming.