
Game Designer & Engineer
Portfolio
Game Designer
Killer Klowns From Outer Space is an asymmetrical multiplayer survival horror game based on the original 1980s film.
During pre-release production, I contributed to gameplay systems and feature development, supporting the delivery of a polished multiplayer experience at launch.
My primary focus was on combat and player systems, where I designed and tuned player classes (stats, abilities, perks) alongside weapon and item balance. This work shaped the moment-to-moment gameplay dynamics and helped balance asymmetrical interactions between Klowns and Humans.
Through iterative balancing, I refined values and behaviors to improve fairness and readability, ensuring both sides maintained distinct identities while remaining competitively viable.
Game Designer
Havoc Hotel is a series of live service experiences built in Unreal Editor for Fortnite (UEFN), centered around repeatable, session based gameplay that combines roguelike progression systems with both PvE and PvP variants.
​
I owned the design, balancing, and oversight of core gameplay systems across multiple releases, including progression, core loops, session structure, and meta systems. Several features were fully owned end-to-end, from design through implementation and release.
The experience evolved iteratively as a live product, with each version refining systems and expanding scope based on player data, KPIs, and community feedback.
​
This included adapting core systems to a constantly evolving player base, while maintaining consistency, balance, and long-term retention.
Game Designer, Engineer
Alpaca Stacka is a 3D adventure platformer where players control Paz, an alpaca helping their animal friends through exploration and traversal-based gameplay.
​
Developed over a 4-month period at the University of Southern California in collaboration with Michelle Ma, the game achieved strong commercial and critical reception, being featured by PC Gamer as one of July 2021’s biggest Steam hits and earning an Overwhelmingly Positive rating (98% positive reviews).
​
I co-developed the game, contributing to both design and implementation, shaping the core gameplay experience within a rapid production cycle.
Lead Engineer,
Game Designer
King of the Eggs is a 2D local multiplayer party game developed by Mr. Alpaca Games, the studio I co-founded. The game was released on Steam in February 2018, reaching over 4,000 units sold before transitioning to a free-to-play model.
​
As Lead Game Designer and Developer, I owned the design and implementation of core gameplay systems, contributing to the overall game direction and player experience.
​
My work included:
-
Designing and implementing core gameplay mechanics as part of the game design team
-
Owning the development of a full game mode from concept through implementation
-
Designing and implementing AI behaviors across multiple game modes
-
Creating level designs that supported competitive and social gameplay dynamics
Research Engineer
I collaborated in a team of ten to design and engineer multiple laboratory prototypes of an immersive Mixed Reality combat simulator to train soldiers in the Colombian Navy.
​
My role included carrying out tasks such as developing Unity Prototypes that communicated with the Hardware (Robotics, Weapon Sensors, etc..), Level Design, Game Design and Visualization Design.
​
Game Designer, Engineer
Designed and implemented VR interaction systems to emulate the experience of being a Jedi, with a focus on responsiveness, physicality, and player immersion.
​
Developed as part of the Experiments in Interactivity II course at the University of Southern California.
Console Engineer (Xbox One)
Contributed to the Xbox One port of Walden, A Game as part of the Microsoft certification (TRC) process.
​
Identified and resolved platform-specific issues, ensuring compliance with certification requirements and supporting the delivery of a stable, release-ready console experience.
​
Walden, A Game Official site-




















































